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Text File  |  2010-07-14  |  2KB  |  50 lines

  1. on(keyPress "S"){
  2.    if(getProperty("_root.Animatiques", _currentframe) == 1)
  3.    {
  4.       set("/Variables:SaveArray",new Array());
  5.       i = 0;
  6.       while(i < eval("/Variables:InvNbTotal"))
  7.       {
  8.          set(eval("/Variables:SaveArray"),eval("/Variables:SaveArray").Push(false));
  9.          i += 1;
  10.       }
  11.       if(eval("/Variables:EtatActif") eq "Tab1Bull")
  12.       {
  13.          set("/Variables:BullX",getProperty("_root.Bull", _X));
  14.          set("/Variables:BullY",getProperty("_root.Bull", _Y));
  15.          set("/Variables:PastilleX",getProperty("_root.Pastille2", _X));
  16.          set("/Variables:PastilleY",getProperty("_root.Pastille2", _Y));
  17.       }
  18.       set("/Variables:GtsFrame",getProperty("_root.Gts", _currentframe));
  19.       set("/Variables:GtsVisible",getProperty("_root.Gts", _visible));
  20.       set("/Variables:FrameEruka",getProperty("_root.Eruka", _currentframe));
  21.       set("/Variables:GtsEruka",getProperty("_root.Gts.Eruka", _currentframe));
  22.       set("/Variables:FrameControlEruka",getProperty("_root.ControlEruka", _currentframe));
  23.       set("/Variables:InventaireSave","/Variables:InventaireSaveString"());
  24.       set("/Variables:MegSetting",new ┬º/Variables:Setting┬º());
  25.       set("/Variables:MegSave","/Variables:MegSaveString"());
  26.       "/Variables:VariablesSaveString"();
  27.       set("/Save:Fichier",eval("/Variables:NomsVariablesSave") + "@" + eval("/Variables:ValeursVariablesSave") + "@" + eval("/Variables:TypeVariablesSave") + "@" + eval("/Variables:InventaireSave") + "@" + eval("/Variables:MegSave"));
  28.       getURL("FSCommand:save",eval("/Save:Fichier"));
  29.       tellTarget("_root.GameSaved")
  30.       {
  31.          play();
  32.       }
  33.       set("/Variables:Stoppe",false);
  34.       set("/Variables:InventaireOuvert",false);
  35.       tellTarget("_root")
  36.       {
  37.          gotoAndStop(eval("/Variables:EtatActif"));
  38.       }
  39.       tellTarget("_root.GameSaved")
  40.       {
  41.          play();
  42.       }
  43.       tellTarget("_root")
  44.       {
  45.          gotoAndStop(eval("/Variables:EtatActif"));
  46.       }
  47.       gotoAndStop(1);
  48.    }
  49. }
  50.